![Cover for ALARA Prime](/_astro/header.9M3GCAL7_bUf4b.webp)
ALARA Prime
Unreal Engine
Fall Damage
Technical Artist
Game
A 4v4v4 competitive tactical first-person shooter. I worked on tools, shaders and optimizations.
![Cover for DeviceRGB](/_astro/cover.YeMGnZ7I_y378a.webp)
DeviceRGB
Unreal Engine
Plugin
C++
A plugin for UE4 that allows developers to control RGB devices from various manufacturers using materials.
![Cover for Bloodhunt](/_astro/3.NwUDbSrZ_Z7ol4t.webp)
Bloodhunt
Sharkmob
Technical Artist
A battle royale game set in the Vampire: The Masquerade universe. Developed by Sharkmob. I worked on this game for 2.5 years, doing everything from adding engine features in our modified version of UE4, to technical visual effects, like the Red Gas or outlines.
![Cover for Bloodhunt](/_astro/3.NwUDbSrZ_hDz2t.webp)
Bloodhunt
Sharkmob
Technical Artist
A battle royale game set in the Vampire: The Masquerade universe. Developed by Sharkmob. I worked on this game for 2.5 years, doing everything from adding engine features in our modified version of UE4, to technical visual effects, like the Red Gas or outlines.
![Cover for Bloodhunt](/_astro/3.NwUDbSrZ_hDz2t.webp)
Bloodhunt
Sharkmob
Technical Artist
A battle royale game set in the Vampire: The Masquerade universe. Developed by Sharkmob. I worked on this game for 2.5 years, doing everything from adding engine features in our modified version of UE4, to technical visual effects, like the Red Gas or outlines.
![Cover for Bloodhunt](/_astro/3.NwUDbSrZ_hDz2t.webp)
Bloodhunt
Sharkmob
Technical Artist
A battle royale game set in the Vampire: The Masquerade universe. Developed by Sharkmob. I worked on this game for 2.5 years, doing everything from adding engine features in our modified version of UE4, to technical visual effects, like the Red Gas or outlines.