I'm Viktor, and I'm currently working as a programmer at Infinite Mana Games. I love programming and problem solving. Helping others is really important to me, which is why I find making tools to be so enjoyable, and also why I like writing tutorials. In my free time, I spend a lot of time working on my own projects or playing the piano and guitar. Feel free to reach out using any of the links below!
I made the switch to working as a full time programmer when I joined Infinite Mana Games. Here, I work on gameplay, tools, systems and other miscellaneous things. Since it is a small company, I have many responsibilities.
I worked remotely for Fall Damage, making tools and shaders in Unreal Engine, using C++, HLSL and blueprints.
At Sharkmob I worked on everything from tools, optimizations and bug fixes deep in engine code, to VFX tasks such as the red gas, outlines and most fullscreen effects. I also took some of the lead responsibility, after the previous lead switched projects.