Viktor Pramberg Game Programmer
Cover for ALARA Prime

ALARA Prime

Fall Damage

Unreal Engine

Technical Artist

FPS

Tools

C++

Shaders

A 4v4v4 competitive tactical first-person shooter. I worked on this game for 6 months, making tools, shaders and optimizations. One of the more interesting features I made was adding support for multiple physics actors for static meshes to support bullet piercing for room-scale meshes.

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Bloodhunt

Sharkmob

Unreal Engine

Technical Artist

Third Person

Tools

C++

Python

Shaders

A battle royale game set in the Vampire: The Masquerade universe. I worked on this game for 2.5 years, doing everything from adding engine features in our modified version of UE4, to technical visual effects, like the Red Gas or outlines.

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Sunny Side Up

The Game Assembly

Technical Artist

Student

Tools

Python

C#

VFX

A multiplayer kart racing game. I made all of the VFX, did some more workflow improvements and some optimization work.

Cover for Aóra

Aóra

The Game Assembly

Technical Artist

Student

FPS

Python

C#

HLSL

Aóra is an FPS that is all about platforming and speedrunning. I did all of the VFX and custom shaders. I experimented with tessellation, which the ocean uses. A lot of time was spent to extend the pipeline too, to support new engine features like decals.

Cover for Spite: The Dark Blight

Spite: The Dark Blight

The Game Assembly

Technical Artist

Student

Top-Down

Python

C#

HLSL

A hack n' slash style, top down RPG. I made all of the VFX and custom shaders, made workflow improvements for both art and LD, helped build a lightmap and light probe baking pipeline, a navmesh remesher using Houdini and some UI shaders.

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Tom Cruiser's Bounty

The Game Assembly

Technical Artist

Student

Rail Shooter

Python

C#

HLSL

An on rail space shooter. I did a lot of pipeline work and tools for both artists and level designers. I also improved our PBR model and did a bunch of other shader work for fullscreen FX, UI and the skybox. I also made a lot of the particle effects.

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Slime Slam

The Game Assembly

Game Artist

Student

Brawler

HLSL

A local multiplayer brawler, where you can fight your friends with slimy, ragdoll-based characters. This was the project where I started diving deeper into tech art, spending more time with particles, shaders and scripting. I also did the character base mesh, some costumes and some environment texturing.

Cover for Gunther The Gun-Hunter

Gunther The Gun-Hunter

The Game Assembly

Game Artist

Student

FPS

A FPS where the player takes control of Gunther, who is searching for new weapons in demon-infested ruins. I made the player arms, enemies and rocks. I also worked on lighting, optimization, shaders, particles and even some in-engine visual scripting.

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Transfigured

The Game Assembly

Game Artist

Student

Top-Down

An atmospheric top down puzzle game where you take the role as two children with special abilities. I worked on player characters and enemy models along with some of the animations for them. I also did a lot of the lighting and level dressing.

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Hyperbeat

The Game Assembly

Game Artist

Student

Rail Shooter

An audio driven rail shooter where you move through space and defeat enemies, synchronized to music. I was responsible for the player ship, asteroids, skyboxes and the UI.

Cover for Sacred Woods

Sacred Woods

The Game Assembly

Game Artist

Student

Top-Down

2D

A top-down game where you play as a lumberjack who is trying to purge the evil that is spreading through the forest. I was responsible for the 3D to 2D pipeline, character animation, interactive objects and UI.

Cover for Sentinel

Sentinel

The Game Assembly

Game Artist

Student

Platformer

2D

A platformer where you traverse a foreign planet using your grapple hook. I was responsible for player character animation, cutscenes, and miscellaneous other art assets.