ALARA Prime
Fall Damage
Unreal Engine
Technical Artist
FPS
Tools
C++
Shaders
A 4v4v4 competitive tactical first-person shooter. I worked on this game for 6 months, making tools, shaders and optimizations. One of the more interesting features I made was adding support for multiple physics actors for static meshes to support bullet piercing for room-scale meshes.
Bloodhunt
Sharkmob
Unreal Engine
Technical Artist
Third Person
Tools
C++
Python
Shaders
A battle royale game set in the Vampire: The Masquerade universe. I worked on this game for 2.5 years, doing everything from adding engine features in our modified version of UE4, to technical visual effects, like the Red Gas or outlines.
Sunny Side Up
The Game Assembly
Technical Artist
Student
Tools
Python
C#
VFX
A multiplayer kart racing game. I made all of the VFX, did some more workflow improvements and some optimization work.
Aóra
The Game Assembly
Technical Artist
Student
FPS
Python
C#
HLSL
Aóra is an FPS that is all about platforming and speedrunning. I did all of the VFX and custom shaders. I experimented with tessellation, which the ocean uses. A lot of time was spent to extend the pipeline too, to support new engine features like decals.
Spite: The Dark Blight
The Game Assembly
Technical Artist
Student
Top-Down
Python
C#
HLSL
A hack n' slash style, top down RPG. I made all of the VFX and custom shaders, made workflow improvements for both art and LD, helped build a lightmap and light probe baking pipeline, a navmesh remesher using Houdini and some UI shaders.
Tom Cruiser's Bounty
The Game Assembly
Technical Artist
Student
Rail Shooter
Python
C#
HLSL
An on rail space shooter. I did a lot of pipeline work and tools for both artists and level designers. I also improved our PBR model and did a bunch of other shader work for fullscreen FX, UI and the skybox. I also made a lot of the particle effects.
Slime Slam
The Game Assembly
Game Artist
Student
Brawler
HLSL
A local multiplayer brawler, where you can fight your friends with slimy, ragdoll-based characters. This was the project where I started diving deeper into tech art, spending more time with particles, shaders and scripting. I also did the character base mesh, some costumes and some environment texturing.
Gunther The Gun-Hunter
The Game Assembly
Game Artist
Student
FPS
A FPS where the player takes control of Gunther, who is searching for new weapons in demon-infested ruins. I made the player arms, enemies and rocks. I also worked on lighting, optimization, shaders, particles and even some in-engine visual scripting.
Transfigured
The Game Assembly
Game Artist
Student
Top-Down
An atmospheric top down puzzle game where you take the role as two children with special abilities. I worked on player characters and enemy models along with some of the animations for them. I also did a lot of the lighting and level dressing.
Hyperbeat
The Game Assembly
Game Artist
Student
Rail Shooter
An audio driven rail shooter where you move through space and defeat enemies, synchronized to music. I was responsible for the player ship, asteroids, skyboxes and the UI.
Sacred Woods
The Game Assembly
Game Artist
Student
Top-Down
2D
A top-down game where you play as a lumberjack who is trying to purge the evil that is spreading through the forest. I was responsible for the 3D to 2D pipeline, character animation, interactive objects and UI.
Sentinel
The Game Assembly
Game Artist
Student
Platformer
2D
A platformer where you traverse a foreign planet using your grapple hook. I was responsible for player character animation, cutscenes, and miscellaneous other art assets.