Viktor Pramberg Game Programmer

Bloodhunt

April 27, 2022

A battle royale game set in the Vampire: The Masquerade universe. I worked on this game for 2.5 years, doing everything from adding engine features in our modified version of UE4, to technical visual effects, like the Red Gas or outlines.

I did a lot of different things during the development of Bloodhunt, doing everything from tools, optimizations and bug fixes deep in engine code, to doing some VFX tasks such as the red gas, outlines and most fullscreen effects. I also took some of the lead responsibility, after the previous lead switched projects. Some of the things that are visible in game are shown in the screenshots below.

An example of the red gas

An example of heightened senses