Viktor Pramberg Game Programmer
Me!

Hi!

I'm Viktor, and I'm currently working as a programmer at Infinite Mana Games. I love programming and problem solving. Helping others is also really important to me, which is why I find making tools to be so enjoyable; creating nice workflows for the systems I build. In my free time, I spend a lot of time exercising, playing the piano and guitar or working on my own code projects.
Feel free to reach out using any of the links below!

Infinite Mana Games

Generalist Programmer | November 2022 to Present

I made the switch to working as a full time programmer when I joined Infinite Mana Games. Here, I work on gameplay, tools, systems and other miscellaneous things. I've been a mentor to two programmers, helping them get setup in the project and lending a helping hand whenever they need it.

Fall Damage

Technical Artist | May 2022 to November 2022

I worked remotely for Fall Damage, making tools and shaders in Unreal Engine, using C++, HLSL and blueprints.

Sharkmob

Junior Technical Artist | September 2019 to April 2022

At Sharkmob I worked on everything from tools, optimizations and bug fixes deep in engine code, to VFX tasks such as the red gas, outlines and most fullscreen effects. I also took some of the lead responsibility, after the previous lead switched projects.

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This website is built using Astro v4.13.1 and Tailwind. Layout and design is inspired by Interface In Game and Alain Galvan's blog.