Benui has made a great effort documenting these. I wanted to take this type of documentation one step further, making it accessible to blueprint users in the editor directly. With NeatMetadata, these tags are editable with immediate feedback, and “type safe” widgets so you can have an easier time figuring out the format of the tags. Check out the plugin at GitHub.
For a class picker property, NeatMetadata exposes the following metadata. If you are familiar with metadata in C++, you may recognise some of them. Notice how the MustImplement
tag has a proper interface picker, making it much easier to select the correct interface.
Similar to the MustImplement
tag, text properties have a custom widget to select functions that match the GetOptions
metadata. The function must return an array of texts, containing the possible values that may be selected.
When working with gameplay tags, using the Categories
tag to filter which tags are allowed can be very convenient. NeatMetadata exposes those categories using a native gameplay tag widget, making it easy to select tags.