Viktor Pramberg Game Programmer
Cover for ALARA Prime

ALARA Prime

Fall Damage

Unreal Engine

Technical Artist

FPS

Tools

C++

Shaders

A 4v4v4 competitive tactical first-person shooter. I worked on this game for 6 months, making tools, shaders and optimizations. One of the more interesting features I made was adding support for multiple physics actors for static meshes to support bullet piercing for room-scale meshes.

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DeviceRGB

Unreal Engine

Plugin

C++

Rendering

Shaders

A plugin for UE4 that allows developers to control RGB devices from various manufacturers using materials. These materials generate compute shaders that drives the system.

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Bloodhunt

Sharkmob

Unreal Engine

Technical Artist

Third Person

Tools

C++

Python

Shaders

A battle royale game set in the Vampire: The Masquerade universe. I worked on this game for 2.5 years, doing everything from adding engine features in our modified version of UE4, to technical visual effects, like the Red Gas or outlines.

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Neat Metadata

Unreal Engine

Plugin

C++

Tool

Metaprogramming

A plugin for Unreal Engine that exposes various metadata to Blueprint that is otherwise only available in C++. It also serves another purpose for C++ developers, making it easy to discover and explore new metadata you might not have been aware of, and see the results of changing it instantly.

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Neat Functions

Unreal Engine

Plugin

C++

Tool

Metaprogramming

A plugin for Unreal Engine that contains a collection of useful CallFunction nodes for cases where you want more functionality, such as exposing delegate pins inline on the node, or dynamic object creation nodes with ExposeOnSpawn pin support.